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Image of FAKTOR IRASIONAL YANG MEMPENGARUHI INTENSI PEMBELIAN BARANG VIRTUAL PADA GAME ONLINE FIRST-PERSON SHOOTER

Text

FAKTOR IRASIONAL YANG MEMPENGARUHI INTENSI PEMBELIAN BARANG VIRTUAL PADA GAME ONLINE FIRST-PERSON SHOOTER

SUPRIADI, ADHI DARMAWAN - Personal Name; ARUAN, DANIEL TUMPAL H. - Personal Name;

Niat pembelian in-game item pada game online telah menarik perhatian pada beberapa penelitian. Sebagian besar studi didasarkan pada faktor rasional. Penelitian ini menganalisis niat beli in-game item pada game online first-person shooter (FPS) dengan faktor rasional, faktor individu, faktor irasional, dan faktor yang berhubungan dengan game. Survei online dilakukan kepada 107 pemain Valorant, CS:GO, Fortnite, Apex Legends, atau PUBG: BATTLEGROUNDS. Structural equation modeling (SEM) dari data yang dikumpulkan menunjukkan bahwa niat untuk membeli ­in-game item pada game online FPS tidak hanya dipengaruhi oleh faktor rasional, tetapi juga oleh faktor individu, faktor irasional, dan faktor terkait game.


Availability
300069006900RLC MM (Rak Tesis)Available
Detail Information
Series Title
Tesis
Statement of Responsibility
Adhi Darmawan Supriadi
Call Number
6900
Publisher
Salemba, Jakarta : Magister Manajemen FEB UI., 2022
Collation
xii, 116 p. : ill. ; 30 cm.
Language
Indonesia
ISBN/ISSN
-
Classification
650
Content Type
text
Edition
-
Subject(s)
Tesis
Manajemen Umum
Purchase Intention
Rational Factors
Irrational Factors
Individual Factors
Game-Related Factors
2023
Specific Detail Info
-
Other version/related

No other version available

File Attachment
No Data
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RLC MM FEB-UI
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RLC MM-FEBUI (Library) occupies the right side of the ground floor of the MM FEB UI Building with a reading room capacity of more than 60 people.
 
The MM-FEB UI library service system is closed (closed access); where the user does not have direct access to the collection shelf. Or in other words, users are not allowed to take their own books from the collection shelf

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